Its something that seems like it should be simple and there are many ways of cheating it, but this method offers the use of x-particle modifiers to give turbulence or wind direction to you trail. Here is a solution to a problem that I encountered many times in the past, how to create a convincing dynamic trail that follows a path. This tip uses: x-particles, xp turbulence, xp constraints, xp emitter, xp iterator, xp get particle data, spline node, point node, sweep nurbs, n-side, spline, vibrate tag, ![]() C4D silent tips & spoken tuts - /Munkstudios
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